Rescale and Redrape Garment on Your Character

tutorial

tutorial

tutorial

file compatibility

file compatibility

file compatibility

Rescale and Redrape Garment on Your Character

📌 Note: This feature is available in version 1.5 or higher.


  1. Prepare your character as glTF or glb file in another 3D software.

    1. The character must include joint to collide with a garment in PRETCOORD. (ver1.5)


  2. Import your character into PRETCOORD as glTF/glb.

    1. Run PRETCOORD.

    2. Go to and click Main Menu - File - Import.

      → Import glTF/glb dialog appears.

    3. Click Import button. → The file is loaded to the viewport.

      💡Tip: If you cannot see the character, find it in Outliner list, click on it, then go to the Property window - Transform - Scale and increase its scale.


  3. Open a garment from Browser.

    1. Go to Browser and click and drag a garment into the viewport.

      → The garment is loaded to the viewport.

      📌 Note: Only .grmt file can be simulated on your character.


  4. Transform and simulate garment to fit onto your character.

    1. Click on the garment.

    2. Go to Property window - Transform and translate or scale the garment to fit your character.

    3. Go to Toolbar - Simulate Garment and click it.

      → The garment is simulated on the character.


  5. Export garment as glTF/glb.

    1. Click a garment you want to export. ※ Only one garment can be exported at a time. (ver.1.5 and below)

    2. Go to Main Menu - File - Export and click it. → Save dialog appears.

    3. Set the file name, file path, file type and click Save.

      → The garment is exported as glTF/glb.


  6. Import the garment into another 3D software you use.

    1. Run the 3D software you use and import the file.

Rescale and Redrape Garment on Your Character

📌 Note: This feature is available in version 1.5 or higher.


  1. Prepare your character as glTF or glb file in another 3D software.

    1. The character must include joint to collide with a garment in PRETCOORD. (ver1.5)


  2. Import your character into PRETCOORD as glTF/glb.

    1. Run PRETCOORD.

    2. Go to and click Main Menu - File - Import.

      → Import glTF/glb dialog appears.

    3. Click Import button. → The file is loaded to the viewport.

      💡Tip: If you cannot see the character, find it in Outliner list, click on it, then go to the Property window - Transform - Scale and increase its scale.


  3. Open a garment from Browser.

    1. Go to Browser and click and drag a garment into the viewport.

      → The garment is loaded to the viewport.

      📌 Note: Only .grmt file can be simulated on your character.


  4. Transform and simulate garment to fit onto your character.

    1. Click on the garment.

    2. Go to Property window - Transform and translate or scale the garment to fit your character.

    3. Go to Toolbar - Simulate Garment and click it.

      → The garment is simulated on the character.


  5. Export garment as glTF/glb.

    1. Click a garment you want to export. ※ Only one garment can be exported at a time. (ver.1.5 and below)

    2. Go to Main Menu - File - Export and click it. → Save dialog appears.

    3. Set the file name, file path, file type and click Save.

      → The garment is exported as glTF/glb.


  6. Import the garment into another 3D software you use.

    1. Run the 3D software you use and import the file.

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become

a

pioneer

the

leading

future

fashion market

become

a

pioneer

the

leading

future

fashion

market